The functionality of the Barcode Battler II while on this connection was purely as a barcode reader and the gameplay depended on the game cartridge in the machine it was connected to. The BBII Interface allowed the Barcode Battler to be attached to the Famicom and Super Famicom (via an adapter ) consoles similar to the way the Game Boy Player allows for interfacing of the GameCube with the e-Reader. It featured an extended single player mode, a wider variety of game elements, and an output port designed with interface capabilities - a feature that Nintendo took advantage of in licensing the Barcode Battler II Interface unit. The popularity of the Barcode Battler was such that in 1992, a follow-up handheld called the Barcode Battler II was designed to provide enhanced functionality. Other special edition versions were commissioned by Falcom (for Lord Monarch/ Dragon Slayer) and NTV (for the Doraemon series). Nintendo-licensed special edition cards were produced for both the Mario and The Legend of Zelda series. They had their own barcodes and unique stats and powers. These cards were characters from Super Mario, The Legend of Zelda, and many others. The Barcode Battler grew in popularity in Japan so much that special edition cards were created. However, the release of devices such as Nintendo's e-Reader, as well as barcode games in arcades in the UK such as Dinosaur King and Love and Berry, has shown that there is now an interest in the market. By comparison, the gameplay of the Barcode Battler was repetitive and featured no graphics, sound effects or controls, and was quickly forgotten by the general gaming public. Outside Japan, it was a massive flop it was hyped up, and sold in shops alongside the Game Boy, and the Game Gear, to which it bore some superficial similarities. The Barcode Battler was very popular in Japan -the idea of experimenting with and collecting barcodes to find out what they would equate to in the gaming world fired the imaginations of many people. The characters' statistics were applied to an algorithm containing a random number generator to determine the outcome of each round in the fight. Once the game itself is started, the characters "battle" against each other. Because of the ubiquity of barcodes in daily life, players were encouraged to go beyond the barcodes provided with the game itself and to experiment to find their own barcode monsters and powerups from everyday products like food and cleaning products. Not all barcodes work as players instead some represent enemies or powerups. The game uses barcodes to create a character for the player to use. Upon starting the game, the player must swipe a barcode representing a player. The console at retail was supplied with a number of cards, each of which had a barcode. The Barcode Battler is a handheld game console released by Epoch Co.
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